3D Model Path — original workflow examples
Checked 2026-10-21 in Blender 4.5.9 LTS, macOS arm64, background Python operators.

License: Original geometry, texture, renders and reproduction script are released under CC0 1.0.
https://creativecommons.org/publicdomain/zero/1.0/
No AI generation service, physical printing, Fusion or PrusaSlicer test is claimed.

HOUSE: house-outline.svg -> SVG importer -> 2D filled curve -> extrusion -> dimensions 60,40,3 -> mesh -> STL -> reimport.
house-blender-60x40x3.stl is the actual Blender export: 16 triangles, bounds 60 x 40 x 3. Interpret as millimeters.
house.blend retains the converted mesh. See the source SVG to restart the curve workflow.

CHECKER BOX: checker-box.blend is the original static mesh and image material, with 0.02 x 0.03 x 0.04 meter dimensions.
OBJ: keep checker-box.obj, checker-box.mtl and checker.png together. Coordinates use meters by convention in this example.
GLB: checker-box.glb contains its texture. Blender reimport returned 0.02 x 0.03 x 0.04 meter bounds.
STL: checker-box.stl was exported with scale 1000. It has 12 triangles, bounds 20 x 30 x 40, and no material or texture. Interpret as millimeters.

verification.json records reimport bounds, triangles and loaded textures. It does not certify manufacture, cross-application fidelity or every format feature.
Reproduce in a separate writable copy of this folder: blender --background --factory-startup --python reproduce.py
The script rewrites the sample outputs in its own folder. It needs the original SVG included here.
The render files are Blender renders of the original scenes, not application screenshots.
